Thursday, May 21, 2009

Gamers and Go: A commentary on Artificial Intelligence and its advances

In an article from Wired, they discuss how protein synthesis has recently been turned into a game in order to leverage the human creative process and see if by gaming the normally boring protein folding number-crunching that human beings can come up with better and more innovative folds of the proteins.

In completely unrelated news, a new program running off of Huygens has beaten four professional Go players. Go has been the benchmark for artificial intelligence since Deep Blue beat Kasparov at Chess.

On the one hand, we have human players being leveraged to use their imagination in order to improve upon brute force algorithm production in competition with computer software designed to fold proteins.

On the other hand, we have Supercomputers being programmed to beat professionals at games.

If you marry the two, and include also the concept of inventive AI's (such as from this other article from Wired), we may be on the virge of creating a system that displays both ingenuity and curiousity in its gaming tactics.

In which case, will we really need the gamers to fold proteins, or will our efforts at producing AI's that game better eventually give rise to a class of machines which outperform even the most ingenuitive of geniuses?

I leave the thoughts to you.

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